Lighting channels not working as expected when enabling Ray Tracing Shadow

UE - Graphics Features - Lumen - Oct 13, 2020

Non-Ray Tracing Shadows are only cast from lights on meshes assigned to the same Lighting Channel. When enabling Ray Tracing Shadows this is not the case. Lights will still cast Ray Tracing Shadows ...

Variant manager crash in UPropertyValue::HasValidResolve

UE - Editor - Content Pipeline - Variants - Nov 21, 2024

in the past we have reported a lot of VM related bugs which got fixed over time. Unfortunately, I think we have another one. Right now we're using 5.0.3 binaries from the launcher. Now the pro ...

Multiple setter functions in UMaterialEditingLibrary always return false even when the parameter is correctly set on the MaterialInstance.

UE - Rendering Architecture - Materials - May 30, 2025

In Unreal Engine, materials can expose parameters that can then be modified via instances (MaterialInstanceConstant). The UMaterialEditingLibrary provides several functions to modify these parameter ...

Creating a new C++ Synth Component results in a failed compile linker error.

UE - Audio - Dec 19, 2019

Upon creating a new Synth Component C++ Class in Unreal 4.24, the compiler will fail to compile with a Linker error. ...

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track

UE - Anim - Sequencer - Aug 18, 2016

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...

[CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin

UE - Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 606 void UEdGraphPin::AddStructRe ...

Importing animation onto a camera in Sequencer adds extra keys to the scale and rotation attributes

UE - Anim - Sequencer - Oct 22, 2019

When importing non-baked animation (i.e. not keyed on every frame) onto a camera in sequencer, Unreal adds extra keys to the rotation and scale attributes as if it is baking the rotation and scale a ...

InstancedStaticMesh displaying corrupt lightmap data

UE - Graphics Features - May 17, 2021

I think I narrowed this issue down to bad UV coordinates being interpreted during the BasePassVertexShader execution applied to instancing. At this line in VertexFactoryGetInterpolantsVSToPS: flo ...

GameplayTagQuery in editor can fail to update to new values or reset after being cancelled

UE - Gameplay - Apr 25, 2024

When editing a GameplayTagQuery inside of the editor, there are times when the query editor will not update the query when selecting Ok or fail to return the query to its original state before editi ...

[CrashReport] Integer divide-by-zero | RHIGetRenderQueryResult() [d3d11query.cpp:59]

UE - Graphics Features - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least the 4.15 release and has affected more than 200 users. User Descriptionsafter opening a projectwas just trying to start a pr ...