Does not occur if the root widget also disables the fast path. As a result, the current workaround is to ensure that the fast construction path is also disabled on the parent widget by making sure ...
Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...
When working in a project that is in 4.16, disabling the Paper2D plugin causes a packaged version of the project to not open. This issue is different from previous versions as disabling the plugin i ...
There is an odd issue occurring when the world origin is changed, changing the world origin causes the foliage to cull in unexpectred ways. The issue can be solved by using the console command "r.Al ...
When using the camera actor and modifying the rotation values, the values made in the print string do not seem to match the actual values of the camera's rotation. The values appear to be close, but ...
This is a trending crash coming out of the 4.18 Preview. User Descriptionsadded a directional light Source Context 779 const FPrimitiveSceneProxy* Proxy = PrimitiveSceneInfo->Proxy; ...
Enabling the Online Framework Plugin in a Binary build of the editor (download from the Epic Games Launcher) causes packaging attempts to fail due to a file that is missing. This does not occur in s ...
The implementation of UMGSequencePlayer::Play and UMGSequencePlayer::Pause are not conducive to being able to efficiently pause and resume animations. Some problems that need to be addressed: 1. ...
When you set the rotation rate of a Rotating Component so that the moved actor reaches exactly 90 or -90 pitch, it stops rotating for a few seconds. ...