The AnimBlueprint shows duplicate characters in the Debug Filter causing three effects: 1. Causes breakpoints not to function properly 2. Reverts back to "No debug object selected" in the Filter rat ...
Cannot undo the creation of a comment in the material editor. When creating the comment, it automatically has you rename the comment. When hitting Ctrl Z, you undo the renaming action, but never the ...
On the Material Expression Reference Page, located here:https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/index.html Material Expressions has an image numbered ...
This is a small issue, but the icons represented in the Startup map for the teleportation destination and orientation need to be swapped. The Motion Controller map uses the icon that reflects the di ...
Opening the WeapGun or WeapLauncher blueprints will show that Mesh3P has a relative rotation of -90, however both meshes are shown overlapping each other. When an instance of the blueprint is added ...
Resetting the Power of Two Mode is expected to revert the setting back to the default setting of None both in the viewport and the details panel. Both clicking the default arrow and Ctrl Z does not ...
When updating a video texture's output track, the player preview and world will update immediately, however the texture's thumbnail will revert to default color: Black. When moused over, the thumbn ...
Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...
First person template project is struggling to run on Firefox 32-bit Version 52.0.1 and eventually throws an "uncaught exception: out of memory" error. Occurs in both BP and C++ projects. May be a ...
If a client joins a session while the host is moving their character, the character's mesh will become offset on the client. Example Video: [Link Removed] Found in 4.16.1 and reproduced in 4.17 M ...