The AnimBlueprint Shows Duplicate Objects in the Debug Filter

UE - Gameplay - Blueprint Editor - Sep 3, 2015

The AnimBlueprint shows duplicate characters in the Debug Filter causing three effects: 1. Causes breakpoints not to function properly 2. Reverts back to "No debug object selected" in the Filter rat ...

Cannot Undo Comment Creation in Material Editor. Not in Undo History

UE - Rendering Architecture - Materials - Oct 4, 2016

Cannot undo the creation of a comment in the material editor. When creating the comment, it automatically has you rename the comment. When hitting Ctrl Z, you undo the renaming action, but never the ...

Material Expression Reference Page: "Inputs" and "Outputs" definitions reversed from illustration

On the Material Expression Reference Page, located here:https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/index.html Material Expressions has an image numbered ...

Teleportation icons in VR Template startup need to be switched

Docs - Samples - Nov 23, 2016

This is a small issue, but the icons represented in the Startup map for the teleportation destination and orientation need to be swapped. The Motion Controller map uses the icon that reflects the di ...

ShooterGame weapon meshes are not consistent in Blueprint vs Editor viewports.

UE - Gameplay - Blueprint - Dec 8, 2016

Opening the WeapGun or WeapLauncher blueprints will show that Mesh3P has a relative rotation of -90, however both meshes are shown overlapping each other. When an instance of the blueprint is added ...

Resetting default on Power Of Two Mode, does not revert back to None in details panel

Tools - Oct 3, 2016

Resetting the Power of Two Mode is expected to revert the setting back to the default setting of None both in the viewport and the details panel. Both clicking the default arrow and Ctrl Z does not ...

Video Texture thumbnail does not update after you change its output track

Media Framework - Mar 2, 2017

When updating a video texture's output track, the player preview and world will update immediately, however the texture's thumbnail will revert to default color: Black. When moused over, the thumbn ...

Drop down menus clip on 27" Screen iMacs

UE - Platform - Apple - Mar 17, 2017

Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...

uncaught exception: out of memory after launching project onto HTML5 (32-bit browsers)

UE - Platform - Mobile - Mar 20, 2017

First person template project is struggling to run on Firefox 32-bit Version 52.0.1 and eventually throws an "uncaught exception: out of memory" error. Occurs in both BP and C++ projects. May be a ...

Character Mesh Position Offset in Online Sessions

UE - Networking - Jun 12, 2017

If a client joins a session while the host is moving their character, the character's mesh will become offset on the client. Example Video: [Link Removed] Found in 4.16.1 and reproduced in 4.17 M ...