CompileAllBlueprints crashing on blueprint function with a delegate input.

UE - Gameplay - Blueprint Compiler - Aug 19, 2022

In some scenarios, FPropertyDelegate::SignatureFunction can point to freed memory after a garbage collection run. This appears to be more common when running the CompileAllBlueprints commandlet. ...

Material editor crash in 5.0.2

UE - Rendering Architecture - Materials - Sep 2, 2022

FMassArchetypeData::ExecutionFunctionForChunk crashes on binding shared fragments

UE - AI - Mass - Feb 14, 2023

FMassArchetypeData::ExecutionFunctionForChunk is using wrong mappings while binding shared fragments. It's using RequirementMapping.ChunkFragments while it should use RequirementMapping.ConstSharedF ...

Crash when TSR history separate translucency enabled

UE - Graphics Features - Mar 1, 2023

Collison and Simple Collision Mip Level Crash

UE - Graphics Tools - Terrain - Landscape - Mar 21, 2023

Light Mixer crashes on transform context menu

UE - Editor - UI Systems - Dec 19, 2023

Originates from UDN [Link Removed] ...

Crash in WorldPartition when creating cyclic references in LevelInstances

UE - World Creation - Worldbuilding Tools - Level Instances - Feb 1, 2024

Crash when closing a connection from listen server when using

UE - World Creation - Worldbuilding Tools - World Partition - Oct 3, 2024

Interchange Runtime .glb Import Crash When Packaged

UE - Editor - Content Pipeline - Import and Export - Jun 10, 2025

The runtime import process works fine in editor, but fatal error when trying to do so with packaged build of project. My function that calls ImportAsset():bool UMeshLoader::RequestMeshLoad(FString ...