This is not a regression as in 5.1.1 the meshes will load and unload in their proper cell squares when entering and exiting the load distance threshold ...
This is not a regression tested in //UE5/Release-5.1 CL23901901 When Favoriting a Component from the Palette panel of a Widget the Favorites category appears then disappears. For the brief moment i ...
Attached actors do not return to LevelInstance space at the end of LevelInstance editing, and bounds contains level instance offset location. This results in huge bounds. My workaround is: void FL ...
An ensure (ensure( !PersistentLayout->PrimaryArea.IsValid() )[Image Removed] is firing in FTabManager::PersistLayout() sometimes when docking/undocking quickly. ...
In the material editor, the preview will change with the camera position. Similar to [Link Removed] though the light will still emit when applied. Investigating Regression info ...
Debugging the code I have been able to verify that in GeometryCollectionComponent.cpp line:2318, the if condition happens every two frames. I think DynamicCollection is not setting all the frames a ...
When using an RVT with BaseColor/Normal/Roughness format on DX12 with a GPU that supports Tier2, a GPU crash may be seen. ...
This is a path specification problem, so if the correct path is given, the DLL will load correctly.static void DumpShaderAsm(FString& String, const D3D12_SHADER_BYTECODE& Shader) { #if D3D12RHI_US ...