Flickering When adding a moving texture to the stereo layer and holding the teleport button in the VR template. An additional note, is that the FPS appears to shoot up above 90 (up to around 120+ fp ...
User can still close the game window when the "Allow close" option is set to false. When unchecking similar options (such as allow maximize) the buttons are no longer available. ...
This crash was previously being tracked in [Link Removed] with a generic "Assertion failed: ModuleInfo.Module.IsUnique()" error message. Ben.M updated that with CL 3376654 and commented: "This cou ...
Event Struct Variables do not inherit the default values from the Struct ...
When attempting to get the NumPublicConnections or NumOpenPublicConnections, they are always returning 0 when using SteamOSS. ...
Splitting a struct pin while a struct array of one type (Linear Color for example) is connected to a ForEachLoop will keep the Array Element return value as LinearColor regardless of whether or not ...
Voice Chat stops working after Server Travel is executed. ...
It appears that MIDs do not return Scalar Parameter Values in an array. It will return the parameters during runtime but not in the construction script. The steps are meant to show you that you ca ...
For a child instance inside of the level, the value of a parent int variable will reset if you add a new variable in the child and if there is a function in the parent that has the child as an outpu ...
Both internally in a handful of one-off cases and externally we've seen cases where material functions have incorrectly resolved causing a crash trying to use the input/output expressions. Most case ...