Building lighting fails on Linux with custom heightmaps in Russian localization

UE - Platform - Linux - May 28, 2015

Building lighting fails when the engine localization is set to Russian (RU). Have not reproduced internally. This issue seems to be related to [Link Removed] since it occurs in the Russian localiz ...

Construction script in parent blueprint cannot call function in child blueprint

UE - Gameplay - Blueprint - Apr 1, 2016

Construction script in parent blueprint cannot call function in child blueprint when the editor first loads. Once the parent BP is compiled it acts as expected. Regression? (Yes), issue (does not ...

AShooterGame_FreeForAll::DetermineMatchWinner is set up in a way that it will never provide any functionality

Docs - Samples - Sep 27, 2018

The AShooterGame_FreeForAll::DetermineMatchWinner function is set up to compare each player's PlayerScore with the BestScore variable to see which players are considered to be the "BestPlayer" which ...

Default Values of Parameters from Material Function not saving in Material Instances

UE - Rendering Architecture - Materials - Feb 16, 2015

A Parameter set in a Material Function cannot be reset to a default value in a Material Instance. Reproduced in 4.7p7 CL-2440994 and Main Promotable-CL-2444381 ...

Metallic Setting is not passed through Material Function in Feature Level ES2

UE - Graphics Features - Mar 26, 2015

When a metallic input is passed into a material via a material function and previewed in ES2, the metallic is always returns 0 in the material. Also reproduced in Main Promotable-CL-2490775 [Image ...

Crash-Connecting output of unspecified functions to pins on the material result node

UE - Rendering Architecture - Materials - Dec 6, 2017

Crash-Connecting output of unspecified functions to pins on the material result node. This does occur in Main at CL: 3792526 ...

Crash in Packaged Game When Calling Interface Function with Blueprint Nativization Enabled

UE - Gameplay - Blueprint Runtime - Apr 14, 2017

A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called. This crash does not appear to be producing a callstack in the Crash Reporter w ...

Shadow Color Not Updated After Light Build When a Texture is Changed and Reimported

UE - Graphics Features - Jun 2, 2017

Creating a material using a texture (say, blue) and then changing the source file on the texture and reimporting will not update the shadow color after building lighting. Making changes to the mate ...

imageStore no matching overloaded function found error when packaging ContentExamples

UE - Niagara - Jun 26, 2018

The following error appears when packaging ContentExamples for Linux.UATHelper: Packaging (Linux): LogNiagaraShaderCompiler: Warning: (ERROR: 0:377: 'imageStore' : no matching overloaded funct ...

Changing a function parameter type of a Split Struct isn't reflected in the editor

UE - Gameplay - Jul 17, 2017

Changing a function parameter type of a Split Struct isn't reflected in the editor. When the variable type is changed, the split struct will remain. This also effects generic variables. User Desc ...