Duplicating a Possessable Track in Sequencer should duplicate the bound actor and bind the duplicate track to it

UE - Anim - Sequencer - Dec 19, 2019

Duplicating a possessable object binding in Sequencer causes a new sub track added to the existing possessable with a missing binding. It's unclear what the behavior should be here, as duplicating a ...

2DAimOffset mesh skews across viewport when anim sequence is added to offest graph

OLD - Anim - Aug 5, 2016

When adding an animation sequence to a 2D Aim Offset, Owen's skeleton stretches and skews all over the viewport. Appears to be similar in process to https://jira.ol.epicgames.net/browse/UE-5111, bu ...

Distortion Displacement Track is empty in new level sequence using a distortion file with a framerate of 0

Docs - Samples - Aug 8, 2017

Distortion Displacement Track is empty in a new level sequence using a distortion file witha framerate of 0. ...

Motion Matching: Check failure when adding sequence into DB that references a niagara emitter

UE - Anim - Gameplay - Aug 7, 2024

The serialization code for the motion matching database has a check that will fail if a property has the IgnoreForMemberInitializationTestName meta tag.  Niagara emitters contain a property that has ...

Error on Attempting to Save Map Containing Actor Sequence Component

UE - Anim - Sequencer - Sep 28, 2017

colored text+Link to screencast of repro steps: + [Link Removed] -May take some clicking around even between windows -Will not save after this -Does not affect 4.16 ...

Spawnable templates can reference other spawnables and their levels in a sequence

UE - Anim - Sequencer - Jan 8, 2021

Spawnable templates can reference other spawnables. These references will be unstable due to the nature of spawnables, and the level reference can lead to unexpected behavior.  ...

When the sequencer is shot, the constraint Binding ID becomes an unresolved binding

UE - Anim - Sequencer - May 12, 2021

This problem is not reproduced in 4.25. ...

Crash Occurs In Skeletal Mesh Editor When Adding a Bone Transform in a New Animation Sequence

UE - Anim - Runtime - Apr 22, 2022

Occurs 3/3 times Regression does occur: tested in //UE4/Release-4.27.2  EGL Live @ CL 18319896. No crash occurred.  A crash occurs in the Skeletal Mesh Editor when adding a bone transform to the A ...