Pixel Inspector does not display Gbuffer values properly when a mesh with a material that has Anisotropy set is in Level

UE - Graphics Features - Jan 16, 2024

This issue occurs when there is a material with Anisotropy, like the attached GIF.[Image Removed] ...

Pre-UE5 serialized FVariant FVector data corruption when deserialized in UE5

UE - Framework - LWC - Jan 15, 2024

FVariant is a struct that implements a union of data types, including FVector. When assigning an FVariant an FVector value in engine versions UE 4.27 or earlier, the FVariant will deserialize incorr ...

[UDN - 00707230] DetailLayoutHelpers ensure when using VisibleAnywhere Instanced properties

UE - Editor - Workflow Systems - Jan 11, 2024

From UDN Description Hello, there's an ensure that's firing in `DetailLayoutHelpers.cpp#137`: [Start code block] ensure(PropertyNodeMap.ParentProperty == CurObjectNode); [End code block]when ...

[UDN - 00655218] UDeveloperSettings change delegate not executed on import

UE - Editor - Workflow Systems - Jan 11, 2024

UDN Description Hello, We extensively use the UDeveloperSettings class to automatically register project and editor settings for the different C++ plugins we build. For instance : [Start code b ...

Bug with setting the ChildActorClass in ChildActorComponents in Blueprint

UE - Framework - Blueprint - Jan 10, 2024

It's impossible to set it back to None. Also, if the original blueprint had something set in ChildActorClass, it will be impossible to set a placement of it to None. I looked at it briefly in the de ...

Setting GDelayTrimMemoryDuringMapLoadMode = 2 causes crash on same map reload

UE - Framework - Jan 8, 2024

GDelayTrimMemoryDuringMapLoadMode is a CVar that controls whether a garbage collection should take place during map change after unloading the previous map and before loading the new one. By default ...

UDeveloperSettings change delegate not executed on import

UE - Editor - Workflow Systems - Dec 22, 2023

From UDN case #00655218: We extensively use the UDeveloperSettings class to automatically register project and editor settings for the different C++ plugins we build. For instance : UCLASS(config ...

Copy Actors out of play mode ( 5.3.1 )

UE - Editor - Workflow Systems - Dec 22, 2023

From UDN case #00645621: Is it possible that this function has been deactivated? In 5.03 I can copy objects from the game mode. ...

Casting is not working as expected for interfaces in python

UE - Editor - Workflow Systems - Dec 22, 2023

MRQ Linux/Mac - Log Spam: Unable to statfs('/render_output_path.{ext}')

UE - Virtual Production - Tools - MRQ - Dec 20, 2023

When rendering with MRQ on Linux and Mac (not Windows), there is a lot of statfs log spam that appears repeatedly during the render: LogCore: Warning: Unable to statfs('/render_output_path.{ext}' ...