When opening the Pick Parent Class window on Linux, the expansion arrow next to All Classes does not properly extend to show all classes. Workaround: After clicking the arrow to extend the drop dow ...
This seems to only happen when the editor has focus after closing VRPreview / VR-Editor. If you alt-tab have focus on another program it goes to SteamVR waiting room. ...
When importing a LOD Level for Skeletal Meshes, the user is greeted with a windows directory window and a message that states "Failed to import mesh for LOD level 1" As the user states, this is a s ...
The user still gets the warning that the user need to recompile blueprints (even though none exist) when auto recompile blueprints is turned off. ...
Users reporting that they cannot preview morph target animations while scrubbing through matinee. They suspect that it may be caused by this update in the release notes: "New: Optimized Matinee Act ...
Widgets called to the Viewport with Fullscreen enabled, will eventually cause artifacts to appear on the edges/borders of the screen. There is currently a forums post with multiple users reporting ...
User is trying to use SET_WARN_COLOR to highlight lines in the output window, but it's not working. ...
Using a recursive line trace function to populate the IgnoredComponents array does not properly identify each component of a destructible mesh to be ignored. ...
Brend/Swtch multi PostProcessVolume to handle Auto Exposure with same Speed Up/Down parameter but behavior of Speed Up/Down parameter of Auto Exposure are different. Scene with. Unbounded PostProce ...
I'm not sure which way this one should go, but there is inconsistency with how Self Shadow works when compared to the Direcitonal Light or Point Lights. When Self Shadow is enabled on a Directiona ...