Tab doesn't go to next value field in sequencer tracks (i.e. XYZ) ...
Blueprint Shape components have a Shape Material property that can be set in its Details or via Get and Set functions in the Event Graph. These are never displayed in the viewport or during runtime ...
Android Build will fail if there is a hyphen in the Android Package Name. The user points out that this may be because of how Java works. I have attached my build failed logs. ...
If user has HOME env var, Html5 packaging creates .emscripten folder within the location specified by HOME, not the expected intermediate location(like C:\Program Files\Epic Games\4.13\Engine\Interm ...
Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...
When removing already assigned cloth asset from a skeletal mesh it will crash the editor. I was able to reproduce this with the Owen asset from Content Examples, but was unable to get it to work fro ...
The user is experiencing his Scoring Equation being reset whenever he restarts his project. Found in 4.12 Preview 2 binary. Reproduced in 4.11.2 binary and 4.13 2967371. ...
The engine crashes when simulating in the editor after painting foliage instances using the Foliage Tool. An important thing to note is that this crash does not occur if you switch out of the 'Foli ...
If the user has compiled the VLC Media Player plugin and uses the Platform Overrides to assign VLC player as the default decoder, it will not be applied in a packaged game. ...
When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...