GetScaledCapsuleHalfHeight does not work properly if X or Y is lower than Z scale

UE - Simulation - Physics - May 25, 2018

GetScaledCapsuleHalfHeight multiplies the CapsuleHalfHeight by the lower scale value, even if it is X or Y. Seeing as Half Height should only be related to the Z scale, this does not work out proper ...

Crash when closing the timeline tab inside UMG editor and reopening UMG editor

UE - Editor - UI Systems - Aug 16, 2016

Crash when closing the timeline tab inside UMG editor and reopening UMG editor Reported here:https://udn.unrealengine.com/questions/307297/umg%E3%82%A8%E3%83%86%E3%82%A3%E3%82%BF%E8%B5%B7%E5%8B%95% ...

SceneCapture2D loses Blendable when Capture Every Frame is turned off even if Scene Capture is updated

UE - Graphics Features - Mar 16, 2016

Scene Capture 2D components lose access to the Blendable assigned to them if they are not set to Capture Every Frame at all times. If it gets turned off, the blendable can never be reapplied at run ...

Event Dispatcher not being called in 4.6

UE - Gameplay - Blueprint - Dec 8, 2014

ED nodes in 4.6 but are not being executed in standalone or cooked games. Also, users receive compile errors when the project is saved and reopened that resolve when the blueprint is recompiled. ...

Landscape Components No Longer Editable after Undoing Component Deletion

UE - LD & Modeling - Terrain - Landscape - Oct 20, 2015

When working in Manage Mode with Landscapes and deleting a component, if you undo the deletion, you can no longer modify or select the component. I did attempt to rebuild the scenes lighting and ge ...

UnrealVS "Refresh Projects" fails for projects

UE - Foundation - Cpp Tools - UnrealVS - Nov 10, 2015

Using the Refresh Projects button in the UnrealVS toolbar will fail for projects because it can't find the "GenerateProjectFiles.bat" file for the specified project. Licensee reporting the issue me ...

SpeedTree Material No Longer Compiles With Texture Coordinate Node In BaseColor

UE - Graphics Features - Jan 25, 2017

If you open a material with the speedtree node plugged into WPO and then use a texture coordinate(index of 2) in base color the material will no longer compile properly. The full error is "Error [ ...

Crash occurs when entering r.GbufferFormat 3 and running the Pixel Inspector Tool

UE - Graphics Features - Jun 13, 2017

A crash occurs when attempting to run the Pixel Inspector tool after entering 'r.GbufferFormat 3' What this does is defines the memory layout used for the GBuffer. (affects performance, mostly thro ...

[CrashReport] ULevel::GetWorldSettings - UStaticMeshThumbnailRenderer::Draw

Tools - Oct 30, 2017

This is a common crash that has occurred since at least 4.14. The callstack is nearly identical to [Link Removed], which appears to be fixed in 4.18; and [Link Removed], which has not. The differen ...

Importing FBX creates new materials when using the search materials import setting

UE - Editor - Content Pipeline - Import and Export - Nov 1, 2017

There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...