If Tick Interval is set to something non-zero, the game will freeze when Set Game Paused is called. If not manually closed through the Task Manager, this will lead to an out of memory crash. This ...
PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn' ...
Changing the Max LODLevel on a landscape causes a crash in content examples. ...
Enabling the disaster recovery plugin causes a memory leak when importing and editing a large amount of textures. This can result in either a system lockup or a crash. ...
A GameplayAbility that destroys its owning actor inside ActivateAbility() causes a crash, because actor destruction will modify the ability list but ActivateAbility() is called within an ABILITYLIST ...
Instantiation of subobjects does not behave as expected when using the DefaultToInstanced UCLASS specifier. The licensee that reported the issue provided a sample project with some ensures added whe ...
In Windows 10, on a system set up with 2 970GTX GPUs in SLI, the dropdown menues from the main navigation tabs will be offset and to the lower left of the screen when selected. ...
Crash occurs when the user triggers the SetScalarParameterValueOnMaterial function node. ...