BuildGraph XML Errors Logged Incorrectly

UE - Foundation - Horde - BuildGraph - Aug 30, 2019

Suggested fix from licensee: After investigation, it seems that the filename is passed as a string instead of a FileReference in Script.cs:84. Fixing the issue seems to be as simple as changing th ...

Text Render component not showing in packaged builds

UE - Gameplay - Blueprint - Apr 1, 2015

When the user adds an actor to the scene that has text render components, the components do not show up when shown in a packaged game ...

BP - Nativized build will crash at runtime if a BP class enabled for nativization includes a ChildActorComponent with a BP not enabled for nativization set as the ChildActor class.

UE - Gameplay - Blueprint - Apr 20, 2017

Note: The same crash will occur if the nativization mode is set to "Inclusive" in the Project settings and if the ChildActor BP class is a data-only Blueprint (i.e. has no script or member variables ...

Foliage scalability does not accurately update when settings are changed in game

UE - World Creation - Worldbuilding Tools - Foliage - Sep 26, 2017

There is an issue that occurs where changing the scalability settings via the game script during play saves the values for the editor, but when the game is played a second time, the settings visuall ...

Add material API to python

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jan 20, 2020

UDN ask to control mesh materials in python script. The API is public but not expose. I suggest to add functionalities to the editor scripting utilities plugin for both static and skeletal meshes. ...

Error when quitting Launch on session - A null object was passed as a world context object to UEngine::GetWorldFromContextObject().

UE - Gameplay - Jun 20, 2017

The following errors occur when the user quits a Launch On session from the editor:LogPlayLevel: QAGame: [2017.06.20-16.26.03:085][292]LogScriptCore: Error: Script Msg: A null object was passed as a ...

Log Text, Log Location, and Log Box Shape, do not appear in Blueprint Visual Logger or Output Log

UE - AI - Jan 24, 2016

Debug information from blueprint visual loggers (log text, loglocation, logboxshape) do not print to either the message log or output log. This can be problematic as the visual debugger specifically ...

Box Extent Not Updating if Changed on an Instance of an Actor in the Level

UE - Gameplay - Blueprint - Feb 1, 2017

The Box Extent property does not seem to be updating when changed on an instance of an actor in the level. The size of the box will change, but when the value is printed, it is still printing the in ...

"ensureAsRuntimeWarning condition failed" when running Snapshot Pose with no assigned skeletal mesh

UE - Gameplay - Blueprint - Jul 7, 2017

ensureAsRuntimeWarning occurs when the user use Snapshot Pose with a skeletal mesh component that doesn't have a skeletal mesh assigned to it:LogScript: Error: E:\Release\Engine\Source\Runtime\Engin ...

Edit Conditions on Struct that contains FGameplayTagQuery leave the property readonly

UE - Gameplay - Gameplay Tags - Apr 8, 2024

When inside an array is used a UStruct with a FGameplayTagQuery var that has the EditCondition meta that is evaluating inside the struct. When a new element is added to the array in the editor, if a ...