After updating to Radeon Software 17.10.3 I can no longer open the editor. This has been seen on both a R9 390X and a R9 290. If I use AMD's Auto-detect software it's recommended version is 17.7.2 ...
Causing a Nav Mesh update, such as by moving an actor into the NavMesh that will create a hole, seems to be breaking Nav Link Proxies by preventing characters from being able to use them. ...
FLevelEditorViewportClient::InputAxis needs to be updated to use the device mapper and FInputDeviceID's instead of the old int 32 ControllerID. Looks like this was missed during the refactor to use ...
When updating the niagara component in AdvanceSimulation with a tick, the memory of the Niagara tag keeps increasing between pause and resume. ...
Updates to dynamic navmesh cause navlinks to reset to their default state. Navigation still shows the path as accessible even though it isn't. This is a regression from 4.23.1 (CL-9631420) where th ...
HUD drawing does not update correctly when the user changes the viewport resolution, resulting in unexpected offset. Safe zones appear to get stuck being enabled even after changing resolution pres ...
It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...
Collison -> Collision Presets -> Object Type does not immediately update when toggling simulate physics. Tested in Main CL 4374913 ...
Motion Controller component attachments lag behind parent. Not happening on Oculus Rift Workaround: Set "Disable Low Latency Update" on your Motion Controller Components to 'true' User Sub ...
Using 'Update Instance Transform' to rotate HISM instances will work in PIE, but won't work in a packaged game. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in ...