The FMath::TruncToInt() function takes a float parameter, but some calls to this function pass in a double value. For most use cases, this will probably work fine. However, if the integer values are ...
If the user uses a Blueprint Interface in children Blueprints and then goes to the parent Blueprint and tries to implement the same Blueprint Interface in the parent Blueprint, the editor will crash ...
A licensee is reporting UObject spikes (with a noticeable GC impact) in UWidgetBlueprintGeneratedClass::InitializeWidgetStatic. This may be caused by our duplication of UMG animations when initializ ...
When motion blur is active and the view port is in motion there will be a dark artifact visible at the bottom of the screen. Normally this isn't very noticeable however the effect worsens with speed ...
iOS Game Center multiplayer create session does not function or crashes app. ...
CalculateLodCount tries to bound the output LOD count as at least one (count >= 1), but actually bounds it as no more than 1 (count <= 1). Just need to change a FMath::Min to FMath::Max. ...
When rotating a camera about an actor the motion blur starts to create blocky/pixelated artifacts around the character in a halo. This can be further exaggerated by moving the actor while rotating t ...
See TranslucentRendering.cpp // todo: this optimization is currently broken DrawingContext.bSceneColorCopyIsUpToDate = (DrawingContext.TranslucenyPassType == ETranslucencyPass::TPT_Separat ...
The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...