When the game window is set to be windowed and maximized, setting a console variable changes the window's state from being maximized to its default size. This is a regression as it is working as e ...
Drag and drop operations just become broken on packaged builds or launching stand-alone, despite working inside the Editor (PIE). This is a regression from 4.19.2 (CL-4033788). This issue was repor ...
Blueprint Structure tooltip edits get discarded. Current workaround is to make a secondary change that is not needed along with the desired change, Then edit it again to remove the secondary change. ...
Using "start previewing node" in a post process material does not work. The preview will only show the final result that is connected to the material attributes. Working as expected in 4.18 CL# 38 ...
When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well. Th ...
This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to [Link Removed] This issue was re ...
A user has reported that Materials that contain a custom HLSL node that has a Struct with a function declared inside of it results in the material failing to compile for GLSL, causing the Material t ...
When running a standalone build, focus navigation doesn't work on widgets within a world-space widget component. This may be fallout from [Link Removed], which parented the widget component's virtua ...
When calling the ServerTravel command when using seamless travel, level blueprint logic is not being run on the client side. NOTE: Adding a small delay (tested with .2 to 2 seconds) after the "B ...
When a Sprite that has been created from a Texture Atlas is used in a Widget, it can not be tiled. Instead the whole Texture Atlas is tiled. Reported in version 4.25.3(CL 13942748). Tested and fou ...