The Material should be contracting and expanding if it is working correctly, but after version 4.16 it is not. Instead it is solid in appearance in the material editor viewport. Below I have linked ...
This does not occur in 4.18.3 at CL 3823254UATHelper: Packaging (iOS): ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Epic Games\UE_4.19\Engine\Binaries\ThirdPa ...
There is an extra option for the Planar Reflections with the Primitive Render Mode that appears to have the tooltip legacy. This issue does not appear to be a regression. Versions Tested: Issue occ ...
This behavior has been observed in 4.17, 4.18, and 4.19 release versions. Per Licensee: In our game they player's hands are represented by glowing blue orbs and in planar reflection surfaces they ...
The dynamic shadow distance movable light setting is only working for values below 20000 on translucent materials. The shadow cast on the translucent material will fade out long before the opaque ma ...
Adding source length to a point light that is set to stationary or static will cause shadows to build incorrectly on movable objects. Working as expected in 4.18 CL# 3832480 Found in 4.19 CL# 4033 ...
The Audio Component play with no delay despite there being a wait time being passed in the Play node. This was found in 4.19.2 (CL - 4033788) and tested in 4.18.3 (CL - 3832480), 4.20 Preview 3 ( ...
Child Blueprints with instanced subobjects inherit changes made by the Parent Blueprint's instanced subobjects, regardless of what property they are assigned to. Tested in 4.18.3 (CL - 3832480), ...
Material cropping in 3DS Max doesn't seem to translate well into Datasmith when they are used in the same bitmap. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 ...
[SM5] /Engine/Private/VolumetricCloud.usf(118,33-53): error X3018: invalid subscript 'VertexId' This is happening in VolumetricCloud.usf, but it seems that I can avoid the error by adding the follow ...