Using the Editor Utility Widget to add components to objects in UE does not appear to function as expected. I reproduced this 8/8 times in UE 5.1, 5.0, and 4.27, confirming that this is not a regres ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Not a Regression. ...
Regression: Tested in UE5/Release-5.0 at CL 20979098 and the issue occurs. Issue would load in to the project without asking for permission and cause an ensure to occur, in 5.0.3 the issue would ca ...
Reproduced 3/3 times. So far tested with the Chair and Statue from the Blank Template Editor Default level. Error Reads as follows:Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source ...
Licensee:Artist reported removed actors reappearing I suspect that file got loaded by something and tested what going to happen if you open a file for read I used python to test lock_file = R'C ...
See the comment on UInputTrigger::LastValue around issues being a bool type on first tick ...
The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix. ...
The fix for this is to override the FEnhancedActionKeyMapping::operator== to account for the deep copy that happens on modifiers instead of comparing addresses ...
Repro Rate 3/3Note: Step 3 in the steps to reproduce can take 2+ hours. When trying to do a quicklaunch for Windows platform in step 11 of https://testrail.it.epicgames.com/index.php?/tests/view/1 ...
If the option to delete files on revert is enabled, the revert operation causes incorrect file state in the perforce cache It looks like it has some code to handle this when the option to delete is ...