CrossCompileTool module fails to build due to missing include

UE - Graphics Features - Oct 24, 2016

The include for VulkanConfiguration.h was added to VulkanBackend.h, which is one of the external dependencies for the CrossCompileTool. This include is not complete however. This results in this mod ...

Cannot save a duplicated level in a blank project

Tools - Oct 25, 2016

Cannot save a duplicated level in a blank project. ...

Dynamic Collections do not display any results

UE - Editor - Content Pipeline - Content Browser - Sep 12, 2016

Dynamic Collections do not display any results upon being created. Please note that opening a project that had a Dynamic Collection already selected may show the results at first. This is only tempo ...

Crash in landscape editor with early Z pass

UE - LD & Modeling - Terrain - Landscape - Sep 12, 2016

The landscape editor crashes on the "paint" tab if "Early Z pass" and "Movables in early Z" are enabled in the project settings and the landscape material is either masked or uses pixel depth offset ...

Duplicated Parameters in a MPC cannot be used always return source results

UE - Rendering Architecture - Materials - Jun 15, 2015

When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entere ...

Underscores do not appear in Category names

UE - Gameplay - Blueprint - Oct 31, 2016

Underscores do not appear in Category names within blueprints. Regression (no) issue (does) occur in 4.12.5 ...

Vehicle physics are resolving erratically and causing random jitter/flips in the Advanced Vehicle Template

UE - Simulation - Physics - Nov 16, 2016

When a vehicle is on an uneven surface, the physics that are handling where the wheels should be placed is resolving sporadically, causing noticeable jitters and sometimes flipping. Regression?: Ye ...

Crash when closing the editor during Play if a web browser widget is in use

UE - Editor - UI Systems - Nov 17, 2016

Crash when closing the editor during Play if a web browser widget is in use. A web browser was added to the screen during Play in Editor. After this the editor is close via the [X] in the upper righ ...

Crack Free Displacement is Flattening Displacement on Landscapes

UE - LD & Modeling - Terrain - Landscape - Nov 18, 2016

If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...