Decals are not being captured by environment reflections. Last working in 4.20.3 ...
USplineComponent::GetSplinePointAt() returns an FSplinePoint with the ESplinePointType 'CurveCustomTangent' rather than the type from the setup.Expected: It should return the correct type. ...
You cannot enter a value higher than one in any color module. WORKAROUND - You can graph it and select the point you want to change and then set value to any number, but it will be clamped back to ...
Set Vector Parameter Value on Materials doesn't seem to have an effect in packaged games if used in the construction script. Using it on Begin Play works as expected. This did not occur in 4.14.3. ...
Unexpected behaviour with meshes scaled via BP and exported via .fbx (.obj looks to function as expected) Confirmed in 4.22 Main CL 4648854 ...
setting a Delay Before Shot Warm Up can introduce hitches when rendering out a series of frames. ...
The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...
Unreal Crash in with Vulkan RHI when execute the node "Create Render Target 2D" with the option "AutoGenerate Mip Maps" then execute "Draw Material to Render Target" Opening the project also opens ...
When using the Create Player node to setup split-screen multiplayer, only the last player created will show properly. All other players experience render issues for their character and environment. ...