Material cannot be set in MaterialInterface of NiagaraParameterCollection

UE - Niagara - Apr 16, 2021

When MaterialInterface is added to UserParameter of NiagaraSystem, Material can be set in Properties. Also, in UE4main CL15988344, there is no MaterialInterface item in the NiagaraParameterCollecti ...

Nvidia Graphics Drivers cause editor menus to flicker and disappear after using the editor for an extended period of time

UE - Graphics Features - Apr 16, 2021

This issue seems to be occurring on a variety of Nvidia cards. So far, I haven't seen any indication that it is affecting AMD graphics cards. The majority of the reports have indicating that the pro ...

Validation error in FSkeletalMeshSceneProxy::GetDynamicRayTracingInstances due to wrong LODSection.SectionElements count

UE - Graphics Features - Lumen - Apr 16, 2021

The following condition is sometimes not met: LODSection.SectionElements.Num() == MeshObject->GetRayTracingGeometry()->Initializer.Segments.Num() ...

Crash when adding a Material Layer with a Static Component Mask Parameter node to a Material Instance

UE - Graphics Features - Apr 15, 2021

When adding a Material Layer, that has a Static Component Mask Parameter node in it, to a Material Instance, the editor will crash.   The ability to set Material Attribute layers in a Material Inst ...

Sphere Trace Distance Field GPU function hides necessary Collision DI input

UE - Niagara - Apr 14, 2021

The collision DI input is a hidden input, but is necessary for compilation. The input node should likely be marked as required, not hidden.  ...

Retainer box widget causes progress bars to render incorrectly

UE - Editor - UI Systems - Slate - Apr 14, 2021

Retainer boxes are currently causing progress bars to render incorrectly. This looks to be related to [Link Removed] which is fallout from the changes to retainer widget transform calculation introd ...

Virtual Texture not available in the Material Domain settings of a Material

UE - Graphics Features - Apr 13, 2021

Virtual Texture is not available as an option for the Material Domain. Even if Virtual Texture support is enabled in the project settings. Tested in //UE4/Release-4.25 @ CL 14469661 and this did ...

Landscape Distance Fields artifacts when using DX12

UE - Graphics Features - Apr 13, 2021

This problem was reported in this UDN:https://udn.unrealengine.com/s/question/0D52L00005PbEYNSA3/landscape-distance-fields-artifacts?fromCase=1 ...

Crash when copying and making a button widget the root of a second widget blueprint

UE - Editor - UI Systems - Apr 13, 2021

Pasting a button element from one Widget Blueprint into a second Widget Blueprint that has had its root Canvas Panel deleted results in a crash. The crash only occurs when the Canvas Panel is delete ...

Is Playing can return false on Sequence's second playthrough

UE - Anim - Sequencer - Apr 12, 2021

Playing a sequence more than once will have an incorrect player status on the first frame.  ...