If Visible is off in actor details by default, Visibility track in Sequencer doesn't work in game. It appears to work when you hit play in the Sequencer Editor, but doesn't work in game. ...
bReturnFaceIndex is not being used in ConvertQueryImpactHit when calling PrimitiveComponent LineTraceComponent. User quote: When calling PrimitiveComponent LineTraceComponent with FCollisionQueryP ...
Moving a folder in the content browser does not bring along any maps contained in the folder. FREQUENCY: 3/3 WORKAROUND: Manually move maps ...
Trying to pass a TAssetPtr to a BlueprintImplementableEvent function will result in a build failure. It appears that the TAssetPtr should be passed as a const reference, but this results in an error ...
When duplicating an element of an array of EditInlineNew UObjects, a reference to the duplicated element is created instead of creating a new UObject that duplicates the initial element's properties ...
Loading a level through the content browser and File->Open Level do not have the same behavior. ...
A user reported that the FOculusRiftHMD::EnablePositionalTracking() function is missing a call to UpdateHmdCaps() so that the status of the HMD is correctly updated. The user's suggestion for this ...
Calling DeprojectScreenPositionToWorld while in VR mode does not project from the center of the Oculus view. Using the results of the call with a line trace will show the line coming off center fro ...
SetGamePaused documentation states that it returns "whether the game was successfully paused/unpaused." This seems to imply that a return value of true means either the game was paused and was unpa ...
Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...