Instead of reflecting an average color of the surrounding, reflections become black with increased roughness values. Found in 4.22 CL# 6574378 and 4.23 CL# 6925347 ...
Since 4.22.2, the Early Z-pass flags are being ignored, resulting in the number of draw calls to increase. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4.23 (CL - 6925347) ...
The Show Flags for Fog no longer function correctly when in Unlit mode. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4.23 (CL - 6925347) ...
This behavior seems to occur only for spawnable. The licensee wants the renaming behavior to be consistent. ...
Drag force allows for values greater than 1, which can cause the drag force to exceed the initial velocity, which will continue to compound until a NaN is reached or the particle's lifetime is up. ...
When playing a sequence the engine's max FPS will be saved in a temp value. If the sequence is paused and played that temporary value will be overwritten with the sequence's value. When restoring th ...
HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...
The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...
Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with [ ...