Editor crash when drag and drop the Image widget in a NamedSlot on the designer

UE - Editor - UI Systems - Apr 20, 2020

When first added as a child widget in NamedSlot, the child widget can be dragged and dropped onto the parent widget's designer. The following assert causes a crash. Assertion failed: ParentWidget ! ...

MoviePipeline skipped frames using Temporal Subsampling + Time Dilation

UE - Anim - Sequencer - Jun 30, 2020

The frame appears to be getting skipped entirely, but the timing for the frames on either side of them is correct, ie: if frame 10 is skipped, frame 9 and 11 still match the working case, so the ove ...

FFT corruption in bloom from sampling outside of viewport

UE - Graphics Features - May 27, 2021

Licensee has suggested a fix: "Switching to >= resolves the problem: in GPUFastFourierTransform2DCore.ush, `bool InWindow = ...` at lines 127, 144, 170, and 185." ...

ISM Component in an instanced BP does not take into account changes to NumCustomDataFloats from the BP class

UE - Graphics Features - Sep 16, 2022

PerInstanceSMCustomData is bulk serialized and doesn't get changed on the BP instance when changing NumCustomDataFloats, possibly causing out of bounds array access leading to a crash. Possible sol ...

BSPs do not update when converted to blocking volumes

UE - LD & Modeling - Modeling Tools - BSP - Oct 21, 2015

If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled. ...

Landscape materials do not correctly render on iPhone 5S with version 8.3 installed

UE - Graphics Features - Jun 17, 2015

[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...

Input pin disappears if split on GetScreenSpacePosition node

UE - Gameplay - Blueprint - Jun 16, 2015

If the input pin of a GetScreenSpacePosition node is right clicked and then the user presses "split struct pin", the pin will disappear. Workaround: Press refresh node in RMB context menu. ...

called custom functions do not update parameter names upon compile, must be replaced

UE - Gameplay - Blueprint - Apr 21, 2015

Parameter names do not update on custom functions that are already called in event graph after compiling blueprint. ...

Standalone Game does not recognize actor blueprints with "Simulate Physics" active

UE - Simulation - Physics - Apr 16, 2015

If a blueprint has "Simulate Physics" active on a component, it will not render when running standalone game. ...