[CrashReport] UE4Editor_CoreUObject!IncrementalPurgeGarbage() [garbagecollection.cpp:1042]

UE - Editor - UI Systems - Localization - May 31, 2016

This JIRA is being entered as a result of being one of the top crashes in 4.12 Preview 5 In the 4.12.0 release, we currently have a user on the Answerhub who experiences this crash: https://answers ...

Alpha channel is not working on drag and drop function

Tools - Nov 5, 2014

When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...

[CrashReport] UE4Editor_LevelEditor!SLevelViewport::SaveConfig() [slevelviewport.cpp:2019]

Tools - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 2004 ...

Crash When Attempting to Add Existing Streaming Levels Already Present in the Levels Window

Tools - Aug 10, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Difference in LODs between PIE and editor

UE - Rendering Architecture - Dec 7, 2023

It is possible to repo this without the exact steps, but that leaves it ambiguous if the camera moved when exiting PIE or not. ...

[CrashReport] UE4Editor_CoreUObject!UObjectBaseUtility::GetOutermost() [uobjectbaseutility.cpp:118]

Tools - Sep 8, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. User DescriptionsSwitching levels, then when prompted to save current unsaved level, selecting ...

[CrashReport] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493]

Tools - Dec 1, 2017

This is a common crash in the 4.18 release. The callstack is rather generic, and I have attached two logs but neither displays the error information. Users have also not provided any descriptions ...

Crash Occurring in FD3D11DynamicRHIModule::FindAdapter()

UE - Graphics Features - Jul 13, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 1 from an array of size 1 Source Context: 352 353 // We a ...

[CrashReport] UE4Editor_Engine!FShaderCompilingManager::LaunchWorker() [shadercompiler.cpp:1573]

UE - Graphics Features - Aug 21, 2017

This is a common and longstanding crash that has occurred since at least 4.9. The issue appears to be due to missing ShaderCompileWorker.exe in binaries, but many of these crashes occur in the vani ...

Ragdoll replication on server side is not replicated correctly on client

UE - Networking - Dec 2, 2014

Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...