User comment in crash group:I was try to copy the AI MOVE TO(from pawn sensing) node inside a function, i couldnt copy it because it said conflicting node substituted during paste;, so i tried to cu ...
Can't save level that has landscape layer material when moving level asset. It look like regression,because it can save level asset in 4.19. This issue occur also that moving "Landsacape" level as ...
Services in the Behavior Tree sometimes don't work when the project is first loaded. The Behavior Tree will print a "missing service node" warning and the BT will remain inactive. This was reported ...
No game net driver exists in a standalone game, so there is currently no code path to forward multicast RPC calls to the demo net driver for recording. ...
Projects crash upon opening with the PixelStreaming plugin enabled. ...
If a Media Player's "On End Reached" event is present in a Level Blueprint, even if it is not being used, packaging the project will fail. An error is thrown and a callstack is given. Please see the ...
Instanced Static Mesh Actors created with (new in 4.20) ISM Merge tool do not immediately appear when duplicated. Confirmed in 4.21 Main @ CL 4374913 ...
When importing layer information to a landscape the engine will freeze and consume all available memory. Unable to test in 4.19 due to provided project being made in 4.20. I have attached a log from ...
When CopyActorProperties is used with a target being a template such as a blueprint, it can copy and serialize EditInstanceOnly Properties. ...
Instanced and skeletal meshes produce an overlap but fail to compute an MTD, resulting in the logging of "OverlapTest says we are overlapping, yet MTD says we're not" in LevelActor.cpp ComponentEncr ...