When using the HTC Vive with any levels that are streamed in that take a moment to load in will show the waiting room for the Vive while loading. This does not happen on the Oculus that I can see. I ...
If the user uses Exposure Bias on pp volume the right eye will have a section that appears different causing a line. ...
If you have a StereoLayerComponent drawing a quad, and you call Set Texture to change the texture for the stereo layer component to a different texture, the app will crash when using Gear VR. ...
Draw Debug line appear to render incorrectly when Instance Stereo is enabled. The lines that would be rendered in each eye are both showing up in the same area ...
Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If ...
Launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr command line parameter periodically freezes Oculus (mirror window still visible and responsive). Freeze does not happen if i ...
https://forums.unrealengine.com/showthread.php?126489-Test-the-Forward-Renderer-in-your-PC-VR-projects-with-the-4-14-Preview&p=653027&viewfull=1#post653027 ...
When adding a widget (in this case a button) to the screen the right side and bottom of the screen begin to flicker and grow extremely bright. To make sure and reproduce the issue you will need to s ...
The old method doesn't work with private match invites as it doesn't have the right security permissions. It's still valid for dedicated servers. It also doesn't work properly with lobbies on VR eit ...
Crash when using stereo on command in shipping build. The game crashes when the stereo on command is called via an Execute Console Command node. ...