PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP_Blueprint_0 and PROTO_BP_AnimBlueprint_0. Clicking Yes compiles, but any attempt to PIE thereafter g ...
On the Material Expression Reference Page, located here:https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/index.html Material Expressions has an image numbered ...
When creating a Material Function for the use in a Layered material setup using the Make Material Attributes Node, you cannot use a Texture Sampler Parameter. Also Reproduced in Main Promotable-CL- ...
The Detail Texturing Material Function scales the Detail Normal input incorrectly when compared to manually setting up a Detail Texturing Material. (Assets and Level uploaded to [NameRedacted] Devel ...
When playing a game from a Standalone Game or New Window, CPU Particles will not keep their collision on a Mac. ...
When you attempt to package a project for shipping with 'For Distribution' enabled, the build will fail for mobile. ...
If the player is looking 180 degrees from their start position this will be saved if the level is changed and they will be looking 180 degrees (the opposite direction ) they would have been facing i ...
Character::OnJumped_Implementation() should be virtual or users' custom implementations will not be called. If they declare it with "override" their code will fail to compile. Already fixed in Main ...
When importing tiled landscapes into the world browser, the landscape tiles appear with inverted Y axis rotations. ...
Physical materials placed on starter content shapes always return as invalid for any trace or collision query. ...