From what I could see this is different than JIRA issue [Link Removed]. All the selected nodes information seem correct until the NodeObject->Delete(Sequence) in SAnimNotifyPanel::DeleteSelectedNod ...
This seems to be because of recent changes made for [Link Removed]. Now that UNetDriver::bInTick is being properly tracked for derived classes, AOnlineBeacon::CleanupNetDriver is now deferring destr ...
Editor Crashes on startup when using an NVidia GT 630M graphics card ...
When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...
Occasionally, PhysicsControl controls will teleport to the world origin. This is sporadic and generally fixes itself either with a restart. In the licensee's case, the controls were also animation d ...
Actor foliage does not respect the "foliage.CullDistanceScale" console variable. This was brought up in a UDN: [Link Removed] ...
Landscape LOD menu is missing from Details Pane of editor. Found in Master Branch, latest commit before pulling branch. ...
Updating an array of Hierarchical instance static mesh components can lead to the editor crashing on update. Crash has not been reproduced internally. ...
The Audio Component play with no delay despite there being a wait time being passed in the Play node. This was found in 4.19.2 (CL - 4033788) and tested in 4.18.3 (CL - 3832480), 4.20 Preview 3 ( ...