Gameplay Tag Query variables in custom structs created via the content browser do not retain custom default values. Found in 4.23.1 CL# 9631420 Reproduced in 4.24 Preview 4 CL3# 10387632, 4.25 Main ...
The engine crashes when trying to automatically create a type conversion node when they are used a key for a map. Found in 4.24 CL#10570792 Reproduced in 4.25 Main CL# 10646676 ...
When a widget with a spinbox is calls it's Destructor with "Multithreaded Destruction" enabled the engine crashes. I have tested in 4.23.1, 4.24.3, and 4.26 Main with "Multithreaded Destruction" dis ...
The flicker is visible in Epic scalability as well, it is just smaller on screen because the fog voxels are smaller (r.VolumetricFog.GridPixelSize). ...
Increasing the intensity of a Normal Texture on a colliding surface will cause the collision of GPU particles to behave strangely, looks to be falling through floor, when you are using a Constant Ac ...
Attaching a Skeletal Mesh by setting it's Parent Socket causes the mesh to be offset and rotated User Description: I still need to test using the BP you recommended. I tried again using the charac ...
FBX assets which are reimported after being successfully imported using the auto import feature (saving the FBX to the Content Folder) are failing to apply changes made to the mesh in Maya 2015, Use ...
Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...
By [Link Removed], user can disable IDFA without customizing engine code. But, if using Launcher build, the added settings( Enable Advertising Identified(IFFA) ) does NOT work correctly. Because eng ...