When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed a ...
When using AddChildActorComponent in the construction script of an actor and attempting to get a reference to the child actor that is stored in a variable on Event Begin Play, the editor throws erro ...
Using a very specific way of importing an FBX will cause a crash assertion that closes the editor without opening crash reporter. Essentially when using the import button in the content browser and ...
Some textures don't work with particle cutouts [Image Removed] ...
The editor only has access to the "EFIGSCJK" data, rather than the "All" data. ...
The user's project is crashing during PIE on FTickTaskLevel::ScheduleTickFunctionCooldowns(). Source Context: 798 else 799 { 800 CumulativeCooldown += ComparisonTickFuncti ...
If the user creates a new sequencer for the level that includes the player character and a shot track the editor will crash if a new camera is set as the camera for the shot track. ...
When modifying an object that makes changes using the construction script seems to cause a memory leak. The memory that is used seems to never be freed up. ...
Spawning a StaticMeshActor at runtime results in the StaticMeshActor not being visible until a property has been changed, such as the material for the Static Mesh. The spawned actor will also have n ...
Particle effects are not appearing on mobile previewer, Android, iOS or HTML5. ...