After changing the component to static, compiling and changing it back to movable and compiling, the BP actor will not move with the set actor location. I wasn't able to get the translate arrows to ...
Changing a UPROPERTY value from BlueprintReadWrite to BlueprintReadOnly, or vice versa, and performing a Hot Reload results in the variables not being found in the Blueprint's Event Graph context se ...
The FComponentReference::GetComponent() method can attempt to cast to UPrimitiveComponent when FComponentReference appears to be able to work with any scene component. ...
Adding a custom component to a Blueprint and then deleting the code class defining that custom component from the project will crash the Editor any time you try to open a Blueprint containing that c ...
Duplicating blueprints that have 'cast to' nodes included in them display errors such as: "Could not find a function named 'AdjustShield' in 'worker_c'. Make sure 'worker_c' has been compiled for." ...
The collision channel specified in LineTraceSingleByChannel does not appear to be taken into account when the trace is performed. Instead of ignoring any objects that are not set to that channel, an ...
It's been reported that maps are going missing from projects and while they're showing up within the Windows Explorer folders, they're not showing up within UE4. You cannot migrate them in, import t ...
Ribbon trails do not immediately follow the lead particle when fired. There is an inconsistent delay in some that cause them to either not fire or fire mid stream. This did not occur in 4.10.4, bu ...
When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negat ...
When hovering over tooltips, the windows pop up at a very small, unreadable size. ...