If "Support Material Layers" is enabled, every time you uncheck an overridden parameter box in a material instance the value of that parameter will reset to its parent's default value instead of sta ...
If you disable Support PointLightWholeSceneShadows and try to place a point light in a level the editor will crash. Current work around is put shadows to low from engine scalability settings. Wor ...
Using a Sub Anim Instance causes a sub instance loop error when referencing another Animation Blueprint. This is a regression from 4.19.2 (CL-4033788) as it complied without error. This issue was r ...
When the game window is set to be windowed and maximized, setting a console variable changes the window's state from being maximized to its default size. This is a regression as it is working as e ...
Drag and drop operations just become broken on packaged builds or launching stand-alone, despite working inside the Editor (PIE). This is a regression from 4.19.2 (CL-4033788). This issue was repor ...
If a log message contains UTF-8 characters like "ő" or any Russian one ("л") it won't be printed to cmd or terminal but it will be printed to the log file. This is a regression from 4.19.2 (CL-40337 ...
When setting a C++ class that's derived from CrowdManager as the "Crowd Manager Class", will cause the "Crowd Manager Class" value to be set to "None" when the Editor is restarted. This issue was r ...
While using a Wacom tablet, if you tap to click on drop down menus they will not open up. The menu will appear for a moment then close immediately. Occasionally if you click away from the drop down ...
When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well. Th ...
This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to [Link Removed] This issue was re ...