Copying values of an array created through C++ does not copy all values

Tools - Aug 24, 2017

Copying values of an array created through C++ does not copy all values, only the first value is copied over. This is different than an array that is created in blueprints when those are copied they ...

Mobile MSAA breaks Modulated Shadows on OpenGL ES 2

UE - Platform - Mobile - Apr 2, 2018

UPDATED DESCRIPTION When enabling Cast Modulated Shadows on a Directional Light and using Mobile MSAA on Android OpenGL ES 2, shadows from the Directional Light do not render when dynamic objects ar ...

Simulated Proxies using UCharacterMovementComponent slide around after moving

UE - Gameplay - Player Movement - May 15, 2019

UCharacterMovementComponent::SimulateMovement line 1729 checks: if (!bHandledNetUpdate || !bNetworkSkipProxyPredictionOnNetUpdate || !CharacterMovementCVars::NetEnableSkipProxyPredictionOnNetUpdate) ...

FBX Scene imports with an addition Scene Root in the Hierarchy

UE - Editor - Content Pipeline - Import and Export - Jan 9, 2020

There seems to be a second Scene root being created when importing an fbx scene. Something of note is that in the scene import dialogue we only see one "RootNode" listed. This has been found to occ ...

Clion isn't recognized on Linux

UE - Platform - Linux - May 4, 2020

Setting CLion as the default IDE causes Unreal to not recognize it as a compiler. You are unable to compile C++ projects or create new ones with it set this way. This was reported and tested in 4. ...

STAT_AI_BehaviorTree_InstanceMemory is sometimes wildly inaccurate

UE - AI - Jun 10, 2020

From the UDN thread: Turns out this is caused by the way this stat was implemented for the FBehaviorTreeInstance struct: 1) You call IncMemoryStats on construct, before the struct is populated with ...

Crash editor when many sequencers are opened continuously

UE - Graphics Features - Dec 3, 2020

Get crashed in editor when opening many sequencers using the EditorUtilityWidget,. It's not in UE4.25.3, but it crashes in UE4.25.4. And it only occurs when NVIDIA Aftermath (r.GPUCrashDebugging=1) ...

AnimNotifyState with the same class, but different content at the same time will only one be triggred

UE - Anim - Runtime - Oct 26, 2022

UDN Case : https://udn.unrealengine.com/s/question/0D54z00008G3EmwCAF/two-c-based-animnotifystate-with-the-same-class-but-different-content-at-the-same-time-will-only-one-be-triggred?fromCase=1 ...

Animation Layer Interface content filter overrides other content filters

UE - Editor - Workflow Systems - Jan 30, 2023

Animation Layer Interfaces are overriding the filter making it so only that asset type is visible even when paired with other filters.  There is an exception to this with the blueprint interfaces fi ...

Actor Soft Reference in LevelInstance does not have a Referenced Object during PIE

UE - World Creation - Worldbuilding Tools - Level Instances - May 30, 2023

When setting an actor on a level to the SoftObjectRefence(Type:Actor) variable and outputting the object name as a PrintString, the object name cannot be correctly obtained if the set actor is place ...