[CrashReport] UE4Editor_ClothingSystemRuntime!FClothingSimulationNv::UpdateLod() [clothingsimulationnv.cpp:801]

UE - Simulation - Physics - Character - Apr 26, 2017

This is an early trending crash coming out of the 4.16 Preview. This has also been experienced internally on an internal project ([Link Removed]) User descriptionsCreate new cloth asset > Apply ne ...

The number of elements in an array remain the same as the default when duplicating an actor

UE - Gameplay - Blueprint - Feb 22, 2017

If a user removes elements from an array in an instance of that blueprint in the level and then duplicates the actor (in the level ) containing the array, then the resulting actor will have the orig ...

Data is not filled in for a Blueprint struct array contained within another Blueprint struct

UE - Gameplay - Blueprint - Mar 6, 2017

If a Blueprint struct contains a variable that is an array of another Blueprint struct, data in a datatable based on the first struct will not be correctly filled in for the struct array. If the str ...

Crashing when Google Resonance is used with Soundfield Submix

UE - Audio - Sep 17, 2020

When PIE'ing and stopping PIE with Google Resonance in use, the engine crashes after PIE session ended. Crash appears as a result of the Soundfield Submix's Soundfield Encoding Format being set to ...

Const Blueprint Implementable Events don't update if const is removed from the native declaration

UE - Gameplay - Blueprint Editor - Oct 19, 2021

Constness is not updated in overridden BlueprintImplementableEvents when the native declaration is made non-const.  ...

Crash at runtime when rotating a retainer box that contains an image

UE - Editor - UI Systems - Mar 29, 2017

Crash at runtime when rotating a retainer box that contains an image ...

Spinbox value decimal point is moved one place to the right when edited on Android

UE - Platform - Mobile - Jan 26, 2017

After the value of the Spinbox is edited and committing the edited value, the decimal point will move one place to the right. ...

Cross-Compiling for Linux-ARM fails to compile

Tools - Aug 11, 2015

Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...

Event not saved correctly when duplicating Level Sequence

UE - Anim - Sequencer - Nov 21, 2019

This issue is similar to [Link Removed]. But I tested the shelve 10164190 mentioned in the comments. It didn't work. ...

Ensure condition failed : Unprocessed LatentActions accumulate by SetPlaybackPostion using Play method

UE - Anim - Sequencer - Nov 9, 2021

If some sequencer events are added to LatentAction queue while calling SetPlaybackPostion using Play method, the events will not be digested. So the LatentActions cause that ensure condition failed ...