Auto Compute LOD Distance doesn't properly change screen sizes

UE - Graphics Features - Jun 12, 2018

Auto Compute LOD Distance doesn't properly change screen sizes. The screen size for each LOD will be exactly the same regardless of the mesh you use with generated LODs. Working as expected in 4.19 ...

When "Support Material Layers" is Enabled Material Instance Parameter Values Reset to Default Value When Override is Unchecked

UE - Graphics Features - Jul 14, 2018

If "Support Material Layers" is enabled, every time you uncheck an overridden parameter box in a material instance the value of that parameter will reset to its parent's default value instead of sta ...

r.SupportPointLightWholeSceneShadows Set to False Causes Crash When Trying to Place a PointLight

UE - Graphics Features - Jul 25, 2018

If you disable Support PointLightWholeSceneShadows and try to place a point light in a level the editor will crash.  Current work around is put shadows to low from engine scalability settings. Wor ...

Using a Sub Anim Instance causes a "Sub Instance Loop" Compile Error

OLD - Anim - Aug 7, 2018

Using a Sub Anim Instance causes a sub instance loop error when referencing another Animation Blueprint. This is a regression from 4.19.2 (CL-4033788) as it complied without error. This issue was r ...

Setting a console variable interacts with window state

When the game window is set to be windowed and maximized, setting a console variable changes the window's state from being maximized to its default size.  This is a regression as it is working as e ...

UMG Drag and Drop stops working in a Packaged or Standalone Game

UE - Editor - UI Systems - Aug 20, 2018

Drag and drop operations just become broken on packaged builds or launching stand-alone, despite working inside the Editor (PIE). This is a regression from 4.19.2 (CL-4033788). This issue was repor ...

Logs containing UTF-8 characters don't appear in CMD/Terminal on Linux

UE - Platform - Linux - Sep 5, 2018

If a log message contains UTF-8 characters like "ő" or any Russian one ("л") it won't be printed to cmd or terminal but it will be printed to the log file. This is a regression from 4.19.2 (CL-40337 ...

Custom CrowdManagerClass reference is set to none when restarting the Editor

UE - AI - Nov 21, 2018

When setting a C++ class that's derived from CrowdManager as the "Crowd Manager Class", will cause the "Crowd Manager Class" value to be set to "None" when the Editor is restarted. This issue was r ...

Wacom Tap to Left Click Doesn't Work with Drop Down Menus

Tools - Nov 23, 2018

While using a Wacom tablet, if you tap to click on drop down menus they will not open up. The menu will appear for a moment then close immediately. Occasionally if you click away from the drop down ...

Blueprint graph stops drawing correctly after using shift-drag

UE - Gameplay - Blueprint Editor - Dec 26, 2018

When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well. Th ...