When having Metal Desktop Renderer ON, the project renders incorrectly and shows a coloring/lighting issue on the character's reflection. ...
Cable component fades while moving over the Skybox and disappears while over the Volumetric Clouds. If a Material is applied to the Cable it'll fade & disappear while the character is not moving. R ...
Child Actor Components do not update Materials when applying instance changes to other instances. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it ...
Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\R ...
We're aiming to set up LT - action 1, RT - action 2, LT + RT - action 3 here. I don't think this is supported via chording at present. You'd need to handle it manually (probably via adding/removing ...
Forward Shading causes Artifacting on Instanced Meshes. ...
When launching a package for iOS from Mac, when pointing to the clouds and moving the camera, the clouds will glitch and show rectangular ghosting. ...
Typo in the macro definition for UE_VLOG_CONE of the word Origin which results in the parameter not being passed correctly. ...
Instance overlap functions for Foliage Instanced Static Meshes detects instances incorrectly. I was able to see this occur with both the Sphere and Box functions. In addition, I drew out debug sphe ...
This is an issue with how FPropertyValueImpl::ResetToDefault works: it uses GetDefaultValueAsString to reset the default value. This is problematic because the LexToString function that is eventuall ...