Adding a key to an Absolute transform section will accumulate an extra transform offset when a transform override is set on a sequence. With attach track

UE - Anim - Sequencer - Feb 10, 2022

This is similar to [Link Removed] but still reproduces with an attach track. ...

SingleSampleShadowFromStationaryLights does not work in UE5 (when GPU-Scene is used)

UE - Graphics Features - Shadows - Jul 21, 2022

The flag is not propagated in FPrimitiveSceneShaderData::FPrimitiveSceneShaderData and so is missing in GPU-Scene primitive data. Need to add: .UseSingleSampleShadowFromStationaryLights(Proxy->UseS ...

[Soundfield Submix] - Output is silent when routing sound to Unreal Ambisonics and then to Resonance

UE - Audio - Submixes - Dec 8, 2022

According to the official docs https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Nativesoundfield/ an ambisonic submix can be rendered to Resonance or Oculus; however when doing so, while th ...

Gameplay Tags set as Default in Local Variables do not show as references in Reference Viewer

UE - Framework - Blueprint Editor - Oct 30, 2023

Normal variables with gameplay tag defaults will show up in the reference viewer.Other reference types used as a local variable default value will show up in the reference viewer correctly. ...

Frustum culling provides inconsistent results causing particles to render even when the bounds are out of view.

UE - Niagara - Rendering - Nov 5, 2024

When the camera is just outside of the box bounds and it is angled directly away from it , it will start rendering the particles again (as determined by stat GPU differences) despite being out of vi ...

"Set Animation Mode" creates multiple instances of the AnimBP

UE - Gameplay - Blueprint Editor - May 12, 2015

Changing the Animation Mode repeatedly creates a new instance of the AnimBP being used every time you switch back to the Animation Blueprint mode. Example Project: [Link Removed] ...

BP Struct's 'Bool variable' will reset back to it's default value on compile

UE - Gameplay - Blueprint - Mar 18, 2015

BP Struct's 'Bool variable' will reset back to it's default value on compile. ...

Foliage Painted on BSP is Deleted after Building Geometry

UE - World Creation - Worldbuilding Tools - Foliage - Dec 15, 2014

After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted. This bug is especially nasty because you cannot Ctrl+Z after buildi ...

Inputs on Find Item Node Can be Connected to Executions

UE - Gameplay - Blueprint - Jun 27, 2016

When using a Find Item node to search for something in an array, you are able to connect execution pins to the node, which then changes it to require an array of execs as an input. ...