Renaming a blueprint to None will cause the blueprint to become unusable

UE - Editor - Content Pipeline - Content Browser - Dec 9, 2016

Renaming a blueprint to None will cause the blueprint to become unusable. The first time an item is named it will prevent the user from naming it "None". However, when renaming the asset the user ca ...

The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset

UE - Simulation - Physics - Dec 9, 2016

The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset. You can manually rotate the PhysicsConstraint and it will rotate the AngularLimit visualizer, howe ...

FBodyInstance SetCollisionEnabled not properly checking physics state.

UE - Simulation - Physics - Dec 12, 2016

FBodyInstance::SetCollisionEnabled uses an incomplete conditional to determine whether or not it's in a Simulating or Non-Simulating state. This can cause cases where RecreatePhysicsState doesn't pr ...

Inconsistance Line Trace behavior

UE - Simulation - Physics - Dec 22, 2016

Line trace component appears to return a hit result even when the trace should not have had anything to hit. Attached project shows line trace start & end points. Even when the trace doesn't overla ...

FFileManagerGeneric::Move has unused parameter

UE - Foundation - Core - Dec 28, 2016

The bool Replace parameter variable is necessary when calling the function, but is not used inside the function itself. This makes the variable seem useless / unnecessary in the parameter list. ...

Crouch node does not appear to have any affect when called

UE - Gameplay - Player Movement - Jan 3, 2017

Crouch node does not appear to have any affect when called. The Is Crouching always returns false ...

Editor Crashes when importing some FBXs with multiple Material IDs in 4.14.2

UE - Editor - Content Pipeline - Import and Export - Jan 5, 2017

This is a regression in behavior between 4.14.1 and 4.14.2! The editor will crash when importing FBX meshes that have multiple material ID assignments. If it's a single material ID it will import w ...

Project fails to package for Android if a blueprint has a variable that sets itself on construct

UE - Gameplay - Blueprint Runtime - Jan 5, 2017

Project fails to package for Android if a blueprint has a variable that sets itself on construct. ...

Procedural meshes spawned at runtime cause a crash

UE - Simulation - Physics - Jan 10, 2017

When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...

CDO is not properly updated on Hot Reload causing "ghost" code.

UE - Foundation - Cpp Tools - Hot Reload - Jan 10, 2017

When a hot reload is preformed, the CDO is not properly cleared. This causes a copy of the class to be generated with both the original and copy triggering calls. Workaround: Preforming an additio ...