Cannot click send in CrashReportClient on Mac

UE - Foundation - Core - CrashReportClient - Oct 24, 2016

The CrashReportClient does not allow the send buttons to be clicked on a Mac. The client works fine on Windows. This works in 4.13.2. Works in: 4.13.2 - 3167898 Broken in: 4.14.0 - 3171634 WORKA ...

[CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:184] - FPngImageWrapper::UncompressPNGData

Tools - Mar 23, 2018

Comment for user in crash group:Just add automotive project to my account, add it as 4.18, and each time trying to laod it, it crashes... 174 if (GWarn) 175 { 176 GMallo ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() [d3d11commands.cpp:1500]

UE - Graphics Features - Jul 5, 2018

User comments in crash group:Light exort crashSwarm agent crash.Building lighting 1496 #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) 1497 if (!Buffer) 1498 { 1499 ***** UE ...

Selecting a Struct variable when binding a property in UMG can cause an infinite number of selections

UE - Editor - UI Systems - May 5, 2015

If a struct with a Texture 2D variable is chosen when creating a binding for the brush it can create an infinite number of windows. Note: If done enough the editor will crash ...

Engine Freezes Compiling Fmod Material

UE - Graphics Features - Jun 25, 2015

When Saving the Material shown below, the engine will freeze at 50%, no crash is generated but engine stays unresponsive (tested for 60 mins) and must be terminated via Windows Task Manager. [Image ...

[CrashReport] Access violation - FBlueprintCompilationManagerImpl::ReinstanceBatch

UE - Gameplay - Blueprint - Jul 20, 2017

This is a trending crash in the 4.17 Preview. Unfortunately users have not provided any additional information. There is no record of this crash occurring in 4.16.2, so it is possibly a regression. ...

[CrashReport] UE4Editor_UMG!UPanelWidget::GetChildIndex() [panelwidget.cpp:52]

UE - Editor - UI Systems - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. User DescriptionsI did click on compile on a widget an UE4 crash Source Context 46 int32 UPanelWidget::GetChildIndex(UWidget* Conten ...

Creating FTickableObjectBase inherited class in async thread may cause pure virtual function call

UE - Framework - May 22, 2025

Classes that inherit from FTickableObjectBase are added to the tickable queue by the QueueTickableObjectForAdd function during their construction (see FTickableGameObject::FTickableGameObject). At t ...

[CrashReport] D3D device lost. (Error: 0x887A0007 - 'RESET')

UE - Graphics Features - Dec 1, 2017

This is a common 4.18 crash that occurs before projects load. All cases experience the "RESET" error. Possibly just driver issues? Source Context 188 // Workaround for the fact that i ...

[CrashReport] UE4Editor_Engine!SetDescendantIsEditorOnly() [scenecomponent.cpp:381]

UE - Gameplay - Dec 1, 2017

This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred. Source Context 376 int32 NumDescendantsChanged = 0; 377 // recursiv ...