When selecting a default color for a linear color input for an interface. A crash occurs when trying to bring up the color picker. ...
When assigning a Linear Color Value to a Color Input or Linear Color Variable from a Make Linear Color Node, the Alpha Value is reset to a value of 0 when node is disconnected. Also Confirmed in Ma ...
Pressing Cancel after ColorPicking a Sequencer's tracked Color will not reverted the color to the previous value. There's a bug when ColorPicking a color that is being tracked in Sequencer - pressin ...
You cannot enter a value higher than one in any color module. WORKAROUND - You can graph it and select the point you want to change and then set value to any number, but it will be clamped back to ...
When setting the foreground color through blueprints at run time for a combo box it does not appear to affect the the selected item text. ...
The Vertex (Sprite) Color is rendering a higher value than the color picker has set. In 4.7.6 this is consistent for Materials as well, but in 4.8 and 4.9 only the Paper2D elements are rendering at ...
When using a Retainer Box in UMG with Color Vision Deficiency enabled, the content inside the Retainer Box is rendered with incorrect colors compared to the rest of the UI. This bug is present in UE ...
Can't Play in Editor After selecting a color for a border widget via the eye dropper. If the user selects a color with the eye dropper tool and this color is outside of the color picker window, they ...
If a user binds the color and opacity settings for a UMG text block they cannot use linear colors directly. They must convert them in to slate colors. When changing the pin on the return node to acc ...
When painting Vertex Colors on a mesh, and enabling the 'Emissive for Static Lighting' option, the painted colors are not passed to surfaces receiving the emissive static lighting. The regular emis ...