Cannot successfully create a local binary build of the Engine that includes iOS

UE - Foundation - Build - Rocket (Installed Engine) - Jun 6, 2018

Attempting to create a local binary build of the Engine that includes iOS currently fails. The error message that appears ("ERROR: System.Collections.Generic.KeyNotFoundException: The given key was ...

BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n'

UE - Gameplay - Blueprint - Jun 4, 2018

BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n' ...

Blueprint Android app installers are named *UE4Game*.bat

UE - Platform - Mobile - Jun 4, 2018

In 4.19 blueprint-based apps are named after the project name, but in 4.20 they are all called Install_UE4Game-armv7-es2.bat. This also affects the Uninstall_*.bat ...

Blueprint iOS apps are named UE4Game.ipa

UE - Platform - Mobile - Jun 4, 2018

In 4.19 blueprint-based apps are named after the project name, but in 4.20 they are all called UE4Game.ipa This doesn't reproduce when packaging for Win64 or the apk for Android. The installer bat ...

Crash on Linux when starting Editor in Turkish

UE - Platform - Linux - Jun 4, 2018

Attaching a screenshot of the crash through command line. I was unable to get a callstack or an updated log as they didn't get generated/updated. I tested this using the command '$ ./Engine/Binari ...

Level Streaming Blocking Loads Do Not Work

UE - Gameplay - Jun 4, 2018

It is believed that If Should Block On Load is TRUE, the entire game should freeze up until the entire level is loaded. Then If Should Block On Load is FALSE, the game continues to play while the le ...

Xbox 360 Controller DPad input does not register properly on Android

UE - Platform - Mobile - Jun 4, 2018

Using a Xbox 360 controller on an Android device works except that the DPad input is not registered. This same issue does not occur with Xbox One controllers. Regression?: No This occurs in 4.18 ...

SkelMeshMerge not working for meshes with >1 LOD

OLD - Anim - May 31, 2018

Reported on UDN (see Additional Info URL). Looking at code, we call USkeletalMesh::AllocateResourceForRendering for every LOD, but we should only call it once. Need to check if our SkelMeshMerge t ...

GetComponentsByClass fails to compile if Class provided is untouched

UE - Gameplay - May 30, 2018

When using the "Get Components By Class" node, you get a compile error if you don't change the default value of the Component Class on the node after adding it. It is believed the Component class no ...

PlacedEditorUtilityBase class no longer ticks in the editor

UE - Gameplay - May 30, 2018

This is a regression as it is working as expected in 4.18. When using the class PlacedEditorUtilityBase to draw a debug sphere, it doesn't appear in the editor in 4.19 and 4.20. ...