Attempting to pass a TMap or TSet into a UFUNCTION as a parameter causes a compilation error. Removing the UFUNCTION declaration works. Error messages:2>D:\Unreal Projects\Main\MyProject14\Source\M ...
Removing a key from a Enum Map variable causes duplicate keys to remain. It doesn't seem to happen if the removed key is the first and last key, but only with the middle keys. For example: A (Remo ...
Tool tips for widget components do not appear to show up when the widget component is set to world space ...
In case of running a packaged build the file can't be written on the G drive. HandleMemReportDeferredCommand writes to a relative path by default, but such files should be written to the developer ...
In my case using MSAA with thick exponential height fog in the map will cause thin horizontal lines where the fog has no effect. The artifact only appears at certain view angles you may have to lo ...
RawDataCurve is still saved in cooked builds even though it isn't needed ...
Byte properties tagged as bitmask values will emit an error on pin default value validation. ...
Setting PrimaryComponentTick.bCanEverTick in a custom actor component's constructor does not does not stop the component from ticking after compile. ...
Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...