Switching LOD while using Evaluation Mode = Freeze in custom transit graph fails

UE - Anim - Runtime - Sep 14, 2021

If a user setups up a custom transition graph that caches one of the input poses by setting the Evaluator Mode property to Freeze then the node fails to deal with the situation where the LOD or mesh ...

Collision Channel on Particle Systems not saving

UE - Graphics Features - Oct 21, 2014

Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...

[CrashReport] Assertion due to failing to find shader type

UE - Graphics Features - Apr 26, 2017

This is an early trending crash in the 4.16 Preview. User information has not been provided, but this shares similarities to an old jira [Link Removed]. Source context: 1434 /** Finds the ...

[CrashReport] UE4Editor_Landscape!FLandscapeVertexFactoryVertexShaderParameters::SetMesh() [landscaperender.cpp:3137]

UE - LD & Modeling - Terrain - Landscape - Feb 27, 2018

No user comments in crash group 3127 if (SectionLodsParameter.IsBound()) 3128 { 3129 if (CurrentLODData.UseCombinedMeshBatch) 3130 { 3131 Set ...

[CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::DrawStaticElements() [landscaperender.cpp:1631]

UE - LD & Modeling - Terrain - Landscape - Nov 5, 2018

User comments in crash group:Enabled Flat Tesselation on a Terrain Material.I saved the material. 1628 if (HasTessellationEnabled) 1629 { 1630 ***** UMaterialInstance* NonTess ...

Android sessions do not appear in Session Frontend

UE - Platform - Mobile - Aug 29, 2016

Crash on Mac when adding Convex Collision to a mesh converted from a brush

UE - Platform - Apple - Jun 6, 2017

This is one of the top Mac crashes occurring in 4.16. Caused by adding Auto Convex Collision to a mesh converted from a brush. Does not occur on Windows. User DescriptionsI was trying to add a conv ...