Editor gets stuck "Updating file(s) source control status" when importing multiple FBX files with Git source control

If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...

The collision of objects moving at high speeds seems to move in front of the object

UE - Simulation - Physics - Mar 9, 2015

The collision of objects moving at high speeds seems to move in front of the object. The faster the object is moving, the further the collision will be from the mesh. AnswerHub report: https://an ...

LIVE: BP: Memory leak when opening blueprints

UE - Gameplay - Blueprint - Apr 27, 2014

When opening blueprints, there is a potential memory leak occuring as the blueprint editor opens ...

Force Next Floor Check doesn't work when the player is stopped

UE - Gameplay - Player Movement - Oct 6, 2016

Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...

Gameplay Tag Query on Actor Component cannot be editted normally on instances

UE - Gameplay - Gameplay Ability System - May 23, 2024

A GameplayTagQuery in an ActorComponent cannot be properly edited on instances of an actor with said component. There is a workaround, but the issue makes editing Tag Queries rather annoying, doubl ...

Landscape weight-blended layers don't paint exclusively anymore

UE - Graphics Tools - Terrain - Landscape - Nov 20, 2025

The drawing order of widgets becomes wrong when GlobalInvalidation is enabled,

UE - Editor - UI Systems - Slate - Nov 26, 2021

When trying to create a widget with specific steps, the drawing order may not be correct. This is not reproduced when Global Invalidation is disabled, and the state can be restored. This issue is pr ...

Networked Root Motion Sources can experience desynchronisation that is not present in animation root motion under forced adjustment

UE - Gameplay - Player Movement - Feb 13, 2024

In a networked environment with high packet loss (or high forced adjustment factor), motion applied using Root Motion Sources can desynchronise under conditions that animation root motion does not. ...

Enhanced input actions with Down triggers mapped to gamepad buttons can get into a bad state after viewport focus is lost

UE - Gameplay - Input - Mar 20, 2024

When we have an enhanced input input action that uses a Down trigger and is mapped to a gamepad button, for example Gamepad Face Button Left, it can get into a bad state when the game is unfocused. ...

Updating Material does not update platform stats in derived Instance

UE - Rendering - Architecture - Materials - Nov 26, 2024

It would seem that updating a material does not update the associated platform stats in a material instance editor, only the parameters. Can workaround by manually invoking shader compile in the ma ...