A Crash can occur when setting a skeletal mesh's animation instance to None when it has Update Rate Optimizations enabled. An unverified proposed fix for this is to remove the nullptr check when ...
UE4 is hardcoded to use 755 for files and directories. See mkdir() in Engine/Source/Runtime/Core/Private/Unix/UnixPlatformFile.cpp This is also repeated for Android, HTML5, and Lumin but i cannot c ...
The logs says: - AutomationFunctionLibrary: Screenshot captured as D:/xx/L_Test_Screenshots_outlined/Windows/D3D11_SM5/2dd1ddbfed537136cba0ef30863412f1.png - New Screenshot 'xx' was discovered! Plea ...
You can manually open up the graph settings for the function and check const there, but we should either auto-set const when the function is created, or imply const for all user added functions in a ...
I tested with some mobile devices and Dithered LOD Transition did not work on Huawei P20 Pro. This problem does not occur with Snapdragon. This problem does not occur with Snapdragon like Pixel 3. ...
Spot lights don't work at all with Cast Shadows disabled on the Magic Leap. Cast Shadows must but enabled even though they don't work. This can also be demonstrated in the Vulcan render preview in ...
Using a custom Blend Graph can trigger the ensure Bone.IsRotationNormalized() when source pose is connected to output. ...