When a component delegate is called in a blueprint as an event, changing levels causes the delegate to loose binding and not be called. ...
Flickering When adding a moving texture to the stereo layer and holding the teleport button in the VR template. An additional note, is that the FPS appears to shoot up above 90 (up to around 120+ fp ...
When selecting an actor in the World Outliner that is using the ColorGradingMode specifier (ColorGradingMode = "saturation"), the editor crashes. This did not occur in 4.15.3. This is a regression ...
The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...
SplineIK requires -90 degree rotation when duplicating motion from it's own skeleton ...
No output pin for created actor on "Create Level Sequence Player". This originally spawned from a licensee looking for a way to set the "Sequence Player" to a different sequence, but it also showed ...
When playing a project on HTML 5, the node "Set show mouse cursor" does not appear when the node is used. ...
Alembic Animation Sync issues when playing/rendering in sequencer ...
'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'. It does effect the actual performance of the LOD in the level but the LOD Coloration doesn't reflect the change. Licensee Descrip ...
Having wildcards in the path for AdditionalPluginDirectories causes apps on Android to crash on launch. When testing this on iOS, the app did not crash but froze at the splash screen instead. Androi ...