Reimported mesh doesn't remove unused material slot

Tools - Jun 8, 2018

Only once operation of Reimport could provide correct updated material slots ...

Search Field within Blueprint Graphs lose focus after Right-Clicking on Mac and Linux

UE - Platform - Apple - Apr 3, 2016

The search field within blueprints loses focus after right-clicking in an empty space in the graphs. I checked to make sure this was not a universal issue, and it is indeed platform specific with t ...

Viewport deselect hotkey no longer works

Tools - Dec 26, 2014

BRANCH: MAIN CHANGELIST: 2374441 PLATFORM: Windows DESCRIPTION: The functionality to use the hotkey to deselect an object in the viewport using the ESC key no longer works in 4.7 without first sel ...

UE5.4 Preview 1 produces rendering artifacts on Landscape with World Position Offset

UE - Graphics Tools - Terrain - Landscape - Mar 28, 2024

A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic {0,0,0} ,such as from a black texture. ...

The Color Picker in the Material Editor doesn't pick colors from windows outside of the editor anymore

UE - Rendering - Architecture - Materials - Nov 19, 2014

The Color Picker/Eye Dropper in the Material Editor doesn't register colors from any windows outside of the editor anymore. Changelist #2337679 (Not working here of any changelist created after it ...

Struct Default Values not registering in user generated structs

UE - Gameplay - Blueprint - Jun 15, 2016

Arrays of structs do not register default values when the array is resized. Regression (no) issue (does) occur in 4.11.2 ...

LIVE: Manually importing a single LOD created in Maya will rotate -90 degrees

UE - Editor - Content Pipeline - Import and Export - Nov 5, 2014

DESCRIPTION: When importing a mesh created with Maya then saving, closing, and reopening the editor, if you add a LOD via the right mouse menu or mesh editor will result in the LOD importing -90 rot ...

Multiple keys with the same value appear to be removed on Android for a Curve Table

UE - Gameplay - Components - Jul 8, 2019

When using a curve table on android it appears that keys with duplicate values are removed. Link: [Link Removed] ...

Procedural Mesh Component 'Create StaticMesh' does not preserve collision

UE - LD & Modeling - Modeling Tools - Mesh Editing - Nov 5, 2019

Creating a static mesh from a procedural mesh does not preserve simple collision or collision settings. ...

Stacked Material Nodes become difficult to read

UE - Rendering - Architecture - Materials - May 13, 2015

Material Nodes, particularly Constant Vector 3s and Texture Samples, become difficult to read when users overlay them like stacked cards. [Image Removed] Also reproduced in Main Promotable-CL-2548 ...