From the body of the ticket: We aim to do as much of the work off the game thread as possible to avoid impacting frame rate. We've recently found a crash during collection of the geometry slices fr ...
Renaming or naming assets with a leading underscore invalidates the asset. The assets will be renamed to "None" and report occupying 1KB in space. It is no longer possible to interact with an object ...
From licensee: We're trying to reduce component count on our landscape using the resize tool. When modifying the landscape execution never completes. When I hit pause and get a breakpoint to see wh ...
The editor is crashing when launching onto windows. This is not occurring in Main. ...
Spawning an actor during TG_PrePhysics is added to TG_StartPhysics which leads to the editor locking up when multiple actors are spawned. ...
An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer. This FBX is automatically repaired when loaded into Maya (citing "polygons with ov ...
When adding code to a project, class names cannot be used if they contain a portion of the project's names and the type of class of the parent. Message says that the name is already used by another ...
Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker. Found in both Binary 4 ...
The Point Light Stationary displays reveal a shadow jitter when viewed at a distance. Comparatively the other lighting displays do not have the same result when viewed from a distance. This appears ...