When a vehicle is on an uneven surface, the physics that are handling where the wheels should be placed is resolving sporadically, causing noticeable jitters and sometimes flipping. Regression?: Ye ...
Anchor text can be scaled via the scale box. The scaling for the anchors of widget can be affect if placed in a scale box ...
Foliage instances are culling incorrectly and seem to cull based off of the landscape components and/or entire foliage clusters. Regression? Yes, this issue does not occur in the 4.14.3 binary rele ...
A licensee reported one of their map crashes on open when they tried to migrate from 4.12 to 4.14. There was no crash in 4.13. This seems to be caused by a certain BP actor that adds InstancedStat ...
If the user modifies the "Y" Rotation value of a Static Mesh's Collision, the "X" and "Z" values are changed. The values will move +/- 1 point from their value prior to modifying the Y value. This ...
This is a common crash affecting users in 4.15 and 4.16, affecting over 200 unique users so far. User Descriptionsattempt to import bp from example Source Context 5124 { 5125 // I ...
The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...
The actor position node normally returns the position of the actor with with material applied in world space. As of 4.14 it will return the parent's position rather than the child actor's position t ...
Using the View Options option inside of an asset selection dropdown window does not work. None of the options, other than the Scale slider under Thumbnails, will make any changes and the window is i ...
In 4.13 game developers had the option to adjust the streaming distance multiplier on their rigged characters in order to stop their textures mipping out in certain situations. This option has bee ...