Creating a Blueprint interface and changing its function name causes a crash when using the undo button to change the name back. ...
After I ran the above steps and then packaged for Windows and iOS (using File > Package in the editor), my resulting executable was Shipping. So far this issue is cosmetic / confusing to the user ...
Enabling the Online Framework Plugin in a Binary build of the editor (download from the Epic Games Launcher) causes packaging attempts to fail due to a file that is missing. This does not occur in s ...
Packaging failed! toast does not replace the previous toast. Users are able to click the Dismiss button for the most recent toast, but not for any others. The Show Output Log link works on all acti ...
The current lifetime management of regex patterns means that we can attempt to destroy them after ICU has been shutdown. We should change these to follow the same pattern as break-iterators, and exp ...
Within a new Animation Composite, the To Next and To Previous buttons do not move to the animations next or previous frame. ...
Engine crashes when the value in the Cubemap Resolution for the SkyLight component in the BP_LightStage is changed by spinning the value. This asset is found within the Advanced_Lighting map of a B ...
When compiling a blueprint derived from a Camera Component with PostProcessSettings showing in the details panel the Editor crashes. This does not occur in 4.17.2 (3658906) so in addition to a crash ...
In the Call Stack tab, input events are not listed by their friendly names. Instead they have long names such as InpActEvt_One_K2Node_InputKeyEvent_2. This is different from Actor Events that simp ...
Packaging an Android DLC currently fails with an error message that states that plugin DLC1.0 could not be found. It was reported that this was possible in 4.17, but the repro for this does not see ...